
I feel like both these things that are happening is causing Tekken to slowly drift into the casual appeal domain. I understand there had been criticisms about past games leading up to T7 (here's looking at TTT2) having a steep learning curve, but to me, adding Rage Arts caused Tekken 7 to take a hit on its "identity" as a 3D fighter because it seems nowadays most other fighting games have gameplay centered around a "super/special move" and building up for it.and with Tekken adopting something similar to this system seemed kinda like " me too!" The Rage Art mechanic works like a desperation come-back maneuver, but even still it just doesn't feel very "Tekken-ish" if you understand where I'm coming from.

As time went on, Tekken added gameplay elements that further deepened the gameplay almost to the point of making it difficult for casuals to merely "hop in".until Tekken 7 when they added Rage Arts. The meta-game wasn't too tough to learn aside from mastering moving around in the 3d space and positioning. Gameplay wise, it used to be solid and deep, requiring you to know your character well and their matchups.

As each installment released, the designs have gotten more and more "colorful and outlandish" (I personally can't stand Alisa, Lucky Chloe, and Bob even though he kicks all kinda ass.amongst others) as well as the story becoming less about the rest of the cast but almost exclusively about the Mishimas, leaving most everyone else with either "wtf" story/endings or endings that make you wonder where do they fit in the canon of things. To speak on presentation, over its history Tekken has had its "less serious" moments and instances.a fighting kangaroo, farting mini-dino, Law and Paul's increasingly ridiculous endings, goofy mini games and the like.but for the most part it tried to "take itself seriously" at least when it came down to character designs, and its main canon storyline. Its just my opinion but I feel like from where Tekken started to how it ended up now, it seems to have lost it's "seriousness" in favor for perhaps appealing to a more casual market, presentation wise and gameplay.
